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Raw dmg vs area dmg necklace
Raw dmg vs area dmg necklace






raw dmg vs area dmg necklace

  • The player may actually be trying to provoke you.
  • Punishing the player by killing their character is an unjust way to correct the issue and is likely to cause tension between the players involved.

    RAW DMG VS AREA DMG NECKLACE FULL

  • The player may actually be trying to roleplay their character to their full extent with good intentions.
  • raw dmg vs area dmg necklace

    Trust me, it's not a good idea, and here's a few reasons why: Now, it may seem tempting to deal out a lesson here by making the necklace explode inside the tiefling, causing a ludicrously loud and messy death. They have chosen to play a suicidally overconfident loony, and either feel obliged or simply want to keep playing this type of personality to its fullest, even when it's detrimental to the game experience the rest of the party (and possibly the character' player themselves) is pursuing. Your player sounds like they are experiencing My Guy Syndrome. If we would compare it to the grenade, it would be like having the safety pin on while eating it - probably unpleasant and unhealthy, but not explosively so.

    raw dmg vs area dmg necklace

    My interpretation is that eating the necklace or a bead does not constitute hurling it, and therefore doesn't trigger the effect. What should happen (rules)?īy the rules, the Necklace of Fireballs only causes fireballs when individual detached beads, or the whole necklace, is hurled as an action. I'll save the most important bits for last.








    Raw dmg vs area dmg necklace